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"Screw turns, take control!!!"

December 19th, 2009, 6:50 pm

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<<FIRST <PREVIOUS ^ARCHIVE^ NEXT> LAST>>



Edit December 19th, 2009, 6:53 pm

Turn battles... to think I used to actually like those, a long time ago! However, these days I have no pacience for them, at all. Specially if they keep the same beaten-up system of 2 groups looking at each other, with only one morron attacking at the time. There's little to no movement, not to mention that the overall battle concept it pretty stupid. I mean... would you wait for your enemy to attack?

Yes, it's a game, but let's face it... turns are acceptable on D&D because there's no other way to keep things organized! On a videogame, there's no NEED to resort to that! Plus, with our current technology and programming skills, it's perfectly possible to make a real-time action RPG with a deep storyline, and with your party members behaving as if they were SMART (assuming they're CPU controlled). Heck, that could've been made on the SNES (Super nintendo) era, already! Just look at Tales of Phantasia, and you'll see what I mean. Sometimes the CPU characters take the enemies down faster than YOU do! And Mint, the healing character, ain't exactly dumb, either. When you need a heal, she gives it to you! Or maybe I've just been lucky with the party's A.I., I dunno...

Want another example? This one's more recent... Soma Bringer, on the Nintendo DS. This game hasn't got out of Japan, unfortunately, but I managed to try it out. And I must say, the core battle system is well-made, and not only that, your party members are smart, attacking when they should, healing when they should, etc. And the story is pretty interesting as well, with many characters to choose as your playable (you'll see the story from each character's perspective.), and the character development system is pretty deep, with a skill tree system, a buttload of character classes, and... JUST RELEASE THE GAME OUTSIDE OF JAPAN, ALREADY!!! T_T

Anyway, bottomline... if you want to keep making turn battles... at least try to make the game system look like it has innovated a bit. Just look at Chrono Trigger! Old as shit, and it's one of the very few turn RPGs that doesn't make me sleep... LITTERALLY!

Edit October 23rd, 2017, 2:41 am

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