Edit August 15th, 2010, 8:08 pm
Before anything I apologize for taking so long. This webcomic updates sporadically, but none the less, it's not usual for me to take so long. And for that, I'm sorry.
Now... Yeah, yeah, I know. Physics engines are a big part of gaming these days, as they allow for both visual and gameplay aspects that couldn't be achieved otherwise. But I STILL can't get over those ragdoll deaths. You know, that method for a character to fall down using the physics engine? It's purpose is for the characters to always fall in different ways, creating more realistic deaths... or so it is to be expected.
It's a nice concept, but it leads to some unusual situations, like having the dead body waggling, bouncing on itself, and other weird effects that kinda take the realism away, if you ask me. That, and there are plenty of times where I kill dozens of soldiers, and not even one of 'em dies without spreading their legs... what the hell?
And this is why sometimes it might be better to just use pre-made animations. They might be repetitive after a while, but at least the enemies LOOK dead! That, and we won't need a high-end PC just so we can see the enemy falling in a more "realistic" way...
Edit June 28th, 2017, 10:54 pm